The penetration makes the melees less static and more chaotic, resulting to less predictable results. Yes correct hip and also about the melee improvements I want to note that the most noticeable effect is the penetration which can be achieved (In vanilla all is stonewall). To quote the creator himself ( DARTH VADER): So basically cavalry serve a different purpose in this mod, no longer can you charge at the front of a wall of bayonets and have a chance to overcome you have to use them more wisely or else you can rest assured your cavalry will be retreating the battle from mass amount of deaths. Watch them mop up hundreds of men as they flee. Once the enemy is routed THEN the cavalry get the kill on.
However charging frontally into a stationary wall of bayonets wielded by eager men is suicide! Wait until they have been affected by morale reducing attacks then charge the flanks for an early rout! Do it to multiple regiments to get a mass rout going! A wall of horses charging at infantry - particularly engaged infantry's flanks - will badly affect their morale, and often will lead to a rout before the cavalry even arrive. Cavalry charges - BEFORE IMPACT - affect morale. This means less deaths in the initial clash.Īll these changes are designed to make cavalry charges risky endeavours that need to be executed with care. Furthermore their impact is reduced, due to a combination of numbers, slower speeds and more tired horses.
EMPIRE TOTAL WAR DARTHMOD AUM MOD
Also because you have more men in a unit it changes the way you have to maneuver your units to the terrain, you can aswell increase the line or make it deeper with more men giving you more options on the battlefield.Ĭavalry in this mod have been tweaked to an extent that they tire more quickly and individually are vastly superior to infantry, but due to overwhelming numbers they are usually quickly slaughtered in a bayonet vs saber fight. This feature can give you a sense of more epic battles with more musketes firing at the enemy and more bodies help make it look more realistic. What DarthMod also features is more men per unit which ranges all the way upto more cannons per unit to the amount of men in a unit. Now you must consider whether to hold fire, march closer, or duke it out. In vanilla the best tactic was to march into maximum range then open fire. This vastly changes the tactical landscape, as now the question of just *when* to shoot is up to player skill. What this means is that musket duels at extreme ranges are possible, but they result in very long engagements, while very close shots result in massive losses. Their damages at ranges have also be changed dramatically. It also allows you to launch via a launcher menu from which you can also tweak game settings.Īll line infantry have had their ranged increased by about 66%.
EMPIRE TOTAL WAR DARTHMOD AUM MODS
DarthMod Ultimate Commander at it's base is the core of DarthMod but many many more smaller mods added into it. The standard DarthMod is Core Changes by DARTH VADER himself which relate mostly to the BAI (Battle AI) and the CAI (Campaign AI) and it allowed several smaller mods such as: Smoke and Blood. There are two different variations of the DarthMod for Empire: Total War One is the standard DarthMod and the other is DarthMod Ultimate Commander. 3 Mods Included in DarthMod Ultimate Commander (DMUC).